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Gilgamesh / Gallia

Gilgamesh / Gallia

A seldomly encountered warrior who specialises in using their defences as a weapon. This class grows stronger with Ward upkeep and can convert their defences into damage or regenerative effects. They can wield the equipment of the warrior and are immune to arcane magic while resistant to powers of the dragons.

Tier
★ 10
Price
15,000,000 orns

Ward Start: +10 turns

Ward Recovery: +5%

+High Ward → Stats: +50%

Ward Power: +50%

Collateral Chance: +15% / Collateral Damage: +40%

Mana-Ward Recovery: +50%

Second Chance: 50%

Status Protection: +60%

Settlement/Area Defense: +10%

Skills

Guarding Strikes III Level 225

Spiked Shield Level 225

Diffuse Ward Level 225

Spiked Pauldrons Level 230

Spiked Greaves Level 230

Ward of Balor II Level 230

Spiked Shield II Level 230

Diffuse Ward II Level 230

Diffuse Ward III Level 235

Spiked Shield III Level 240

Abilities

Bastille

You start battle with less Ward, but become more powerful as your Ward is recovered. Ward is automatically activated in battle and recovers each turn.

Collateral Damage V

You swing your weapon quite flawlessly. Attacks have an additional chance to hit for an extra 40 percent damage to any opponent in battle.

Siphon Ward

Mana is regenerated as Ward damage is taken.

Second Chance

You have a chance to escape falling in battle.

Steadfast III

You are less likely to be afflicted with a status condition.

Guardian

You have a 10 percent stat bonus when defending territories.

Celestial classes

Gilgamesh Hercules / Gallia Hercules

A Gilgamesh that has reached the stars above. It is most effective at utilizing Ward-based abilities.

Gilgamesh Ursa / Gallia Ursa

A Gilgamesh that has reached the stars above. It trades Ward for HP and is most effective at utilizing Collateral Damage and two-handed weapons. It can additionally wield the equipment of the thief.