Gilgamesh / Gallia
A seldomly encountered warrior who specializes in using their defenses as a weapon. This class grows stronger with Ward upkeep and can convert their defenses into damage or regenerative effects. They can wield the equipment of the warrior and are immune to arcane magic while resistant to powers of the dragons.
- Tier
- ★ 10
- Price
- 15,000,000 orns
Ward Start: +10 turns
Ward Recovery: +5%
+High Ward → Stats: +50%
Ward Power: +50%
Collateral Chance: +15% / Collateral Damage: +40%
Mana-Ward Recovery: +50%
Second Chance: 50%
Status Protection: +60%
Settlement/Area Defense: +10%
Skills
Guarding Strikes III Level 225
Spiked Shield Level 225
Diffuse Ward Level 225
Spiked Pauldrons Level 230
Spiked Greaves Level 230
Ward of Balor II Level 230
Spiked Shield II Level 230
Diffuse Ward II Level 230
Diffuse Ward III Level 235
Spiked Shield III Level 240
Abilities
Bastille
You start battle with less Ward, but become more powerful as your Ward is recovered. Ward is automatically activated in battle and recovers each turn.
Collateral Damage V
You swing your weapon quite flawlessly. Attacks have an additional chance to hit for an extra 40 percent damage to any opponent in battle.
Siphon Ward
Mana is regenerated as Ward damage is taken.
Second Chance
You have a chance to escape falling in battle.
Steadfast III
You are less likely to be afflicted with a status condition.
Guardian
You have a 10 percent stat bonus when defending territories.
Celestial classes
Gilgamesh Hercules / Gallia Hercules
A Gilgamesh that has reached the stars above. It is most effective at utilizing Ward-based abilities.
A Gilgamesh that has reached the stars above. It trades Ward for HP and is most effective at utilizing Collateral Damage and two-handed weapons. It can additionally wield the equipment of the thief.
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