活動
更新
圖鑑
Blog
Discord
線上商城
Google Play
Apple App Store
English
English (UK)
English (CA)
English (AU)
Français
Español
Deutsch
Русский
Português
Bahasa Indonesia
繁體中文
由社区翻译
Polski
Română
Magyar
Українська мова
Italiano
Čeština
한국어
Tiếng Việt
Nederlands
日本語
Norsk bokmål

更新及發行通知

Server Patch: 9/15
發佈日: 九月 15, 2022
* To differentiate with Summoner spells, the "Summon Dead" spells have been renamed to "Nekrosis"
* Origin Town building placements are now better preserved when moving your Origin Town to a new location
* Gilgamesh balance adjustments:
-- Spiked Shield: this skill now has the highest penetration of the Spiked Shields, but consumes less Ward. Additionally, it now has a static 5% miss chance.
-- Spiked Shield II: this skill now has the higher penetration than before, consumes less Ward, and has a static 5% miss chance.
-- Spiked Shield III: this skill now has slightly more penetration than before and has a static 5% miss chance.
-- Guarding Strikes II, Guarding Strikes III: these skills now have more penetration and uses less mana.
-- The HP (and therefore Ward) of Gilgamesh was slightly increased
* Summoner classline balance adjustments
-- Increased the turn speed of all summons in battle (this was actually included in v3.3)
-- Blood Pact II is now a 1 turn spell
-- Blood Pact III is now a 2 turn spell
-- Life Pact II is now a 1 turn spell
-- Life Pact III is now a 2 turn spell
-- Achlys Pact is now a 1 turn spell
-- Rhada Pact II is now a 1 turn spell
3.3.8
發佈日: 九月 12, 2022
* Core engine rewrite: the game is snappier and more lightweight
* New Origin Town building: the Appraiser
* New Fishing experience
* Current material counts now show in the Altar of Ascension
* Bug fixes, sprite updates, and other misc improvements
3.2.13
發佈日: 八月 31, 2022
* New classline: the Summoners
-- Find Horus in the world to learn more
* September content: Riftfall
* To lessen the chance of repeat matches in Kingdom wars, rosters are now slightly shuffled before matching
* Orns won in Kingdom wars are now determined by total battles (opposed to battles won)
Server patch: 08/04
發佈日: 八月 4, 2022
* Memory hunting: Less desired Amity traits can now only seed as the secondary or tertiary trait of an Superior+ Amity
* Zwei-Fencer: Added the "Sweep" ability
* Increased the heal rate of the Windswept status effect. Additionally, it can now be healed via the "Dispey" and "Clease" spells
* Exploiting multiple elemental weaknesses simultaneously via Omnimancy will no longer apply the weakness damage modifier multiple times
* Due to low interest and engagement, Live PvP has been removed from the Arena. Live PvP from the Allies menu remains
July Mechanics Patch
發佈日: 七月 25, 2022
* New Specialization: The Zwei-Fencer
* Kingdoms can now receive orns from completing Kingdom quests. Additionally, completing Kingdom quests will contribute to a Kingdom’s level
* The Bloodshift status effect now blocks healing, no longer deals damage over time, and its temporary stat boosts are rolled in to the effect itself
* Fixed an issue that may have caused the description of some Amities to have their shown values rounded up or down by 1%. This change does not effect the actual values in use during battle

* Follower adjustments:
-- Anubis: Replaced Lacunus with Fire Sigil, Ice Sigil, Earth Sigil, Lightning Sigil
-- Crow: Added Peck
-- Dog: Added Heal
-- Wolf: Added Bite, Great Heal
-- Hellhound: Added Doublecut, Mute, Threaten
-- Zu: Added Peck
-- Reaper: Lowered attack, added Scythestrike and Horizontal Slash
-- Twilight Wisp: Slightly lowered the heal chance
-- Fjalar: Added Aerial Barrage
-- Fafnir: Added Pray II and Revive III
-- Scruug: Replaced skills with Miasma, Wail, Winter Wind
-- Ebon Scruug: Replaced skills with Wail, Despair, Hubris, Miasma II, Winter Wind III
-- Cthulhu: Removed Drain II, Mindblast, Tidalseal, Tidalstrike, added Octoblast, Fey spells
-- Mighty Slime: Added Bastion III, Sortie, Provoke II
-- Ortanite Golem: Added Provoke II, Mend Wall III
-- Undead Golem: Removed Mend Wall III, Added Provoke II, Golem’s Fortitude, Ward of Bone
-- Fey Dragon: Replaced skills with Winter Wind II, Natura II, Wildfire II, Chain Lightning II
-- Storm Dragon: Added Chain Lightning
-- Ice Dragon: Added Winter Wind
-- Fire Dragon: Added Wildfire
-- Earth Dragon: Added Natura
-- Dark Dragon: Replaced skills with Sleep, Casted Shadows, Nightmare
-- Griffin & Mighty Griffin: Added the Tempest and Tempest II skills
-- Pegasus: Added Pray, Revive
-- Great Pegasus: Added Pray II, Revive III
-- Dark Pegasus: Added Casted Shadows II
-- Turul: Added Aerial Barrage, Peck
-- Colossus: Replaced skills with Protection II, Onslaught, Stone Stare
-- Cerberus: Added Appease II
-- Warg: Added Appease
-- Gwyllgi: Added Appease II
-- Dire Wolf: Added Appease II
-- Steward Wolf: Added Appease II
-- Succubus: Added Haste+
-- Harpy: Added Haste

* New Followers:
-- Great Reaper
-- Living Sword/Breathing Sword
-- Living Dagger/Breathing Dagger
-- Living Hammer/Breathing Hammer
-- Living Armor/Breathing Armor
-- Living Arsenal/Living Arch-Armor
-- Mammon Acolyte

* Improvements to Follower AI
-- Followers can now make more intelligent situational decisions
-- Followers can now make more appropriate decisions when in Party Play

* Improvements to Memory Hunting:
-- Increased the memory interaction range to 250 meters
-- Fixed an issue that could cause shattered memories to spawn on water
-- Improvements to memory hunt seed generation
-- Memories are now visible on the “Items” layer instead of “Events” layer
-- Slightly decreased the effectiveness of the Hybrid skill Amity trait
-- Unlocked some additional Amity effects

* Removed the warmup turns of Diffuse Ward I & II. Lessened the warmup turns on Diffuse Ward III
* A few new items, monsters, and skills
* Increased the amount of PvP brackets for T10/T11 players
* The T11 arena drop pool is now equal to the T10 drop pool
* Slightly tightened Kingdom War matchmaking criteria
* Follower names and renamed area names are no longer shown when a player is blocked
* Addressed some performance issues in Other Realms
* Bug fixes