Kingdoms can now receive orns from completing Kingdom quests. Additionally, completing Kingdom quests will contribute to a Kingdom's level
The Bloodshift status effect now blocks healing, no longer deals damage over time, and its temporary stat boosts are rolled in to the effect itself
Fixed an issue that may have caused the description of some Amities to have their shown values rounded up or down by 1%. This change does not effect the actual values in use during battle
Follower adjustments:
Anubis: Replaced Lacunus with Fire Sigil, Ice Sigil, Earth Sigil, Lightning Sigil
Crow: Added Peck
Dog: Added Heal
Wolf: Added Bite, Great Heal
Hellhound: Added Doublecut, Mute, Threaten
Zu: Added Peck
Reaper: Lowered attack, added Scythestrike and Horizontal Slash
Twilight Wisp: Slightly lowered the heal chance
Fjalar: Added Aerial Barrage
Fafnir: Added Pray II and Revive III
Scruug: Replaced skills with Miasma, Wail, Winter Wind
Ebon Scruug: Replaced skills with Wail, Despair, Hubris, Miasma II, Winter Wind III
Hey travelers - thanks a ton for trying out the new storyline!
To address your feedback, we have performed a server patch that will allow players that had previously started the old storyline, "The Aftermath", to continue it alongside the new storyline, "Rise of the Unfelled".
Please note that Dungeon and Gauntlet rewards will still only reflect your progress in "Rise of the Unfelled" if you have begun the new storyline.
Existing players can migrate to this storyline at their discretion
Migrating to this new storyline will remove access to the previous storyline
The storyline is currently available in the following languages: English, Spanish, German, Italian, Norwegian, Vietnamese, Russian, Polish, Japanese, Ukrainian, Traditional Chinese, Korean
A fresh new interface for Area Exploration & Control
To reduce player confusion, the Ghost term has been removed
Most building types now cost gold instead of orns
New building sprites
New Quality of Life improvements to the build menu
Spiked Shield balance adjustments
Spiked Shield can no longer crit
Spiked Shield better respects the actor's attack stat and the opponent's defense stack, reducing its previous armor piercing
The penalty for using Spiked Shield on classes other than Gilgamesh has been lessened
Ascended players can now reverse their ascension levels, returning some of the materials spent
Added an achievement for Live PvP
Greatly increased live PvP rewards
Balance: Improved the additional follower action rate given by the passives Valhallan Way and Valhallan Strength
The Sleep status effect is now removed upon receiving damage
Players can now opt to not summon event raids when using Summoning Scrolls
Multiple potions can now be crafted at once in the Herbalist
Due to increasing device limitations, removed Android 5 & 5.1 support
Removed bonus follower synergy with Tamer/Beastmaster, but buffed follower passives to meet the same stat values (or greater) as before
Removed Mana Siphon and Critical Hits passives
Valhallan Protection rate increased by 4%
New Passives:
Ascension Synergy: Your Ascension level will now increase follower stats as well
New skills:
Call of Skadi: Increases the chance of your follower performing an offensive spell.
Call of Jord: Greatly increases the chance of your follower protecting you.
Freyr/Freyja:
Removed bonus follower synergy with Beastmaster, but buffed follower passives to meet the same stat values as before
New skills:
Call of Brynhild: Increases the chance of your follower performing a buff or debuff.
Bahamut:
Removed bonus follower synergy with Tamer/Beastmaster, but buffed follower passives to meet the same stat values as before
New skills:
Call of Idun: Increases the chance of your follower performing a healing spell.
Deity:
Slightly increased class stats
Removed the HP Siphon passive
New passives:
The Deity: Deific Channel is occasionally automatically cast while in battle
Heretic:
Increased magic stat to be more competitive with melee classes
Added the Steadfast II passive
Iconoclast now begins its effect from 100% mana, rather than from 50% mana
Omnimancer:
Increased magic stat to be more competitive with melee classes
Added the Life Siphon passive ability
New skills:
Refract: Grants a great chance to return some to all of an opponent's attack damage back at them. Refractions are more successful when magic users attempt them.
Grand Mystic:
New skills:
Reflect: Grants a chance to return a portion of an opponent's attack back at them. Reflections are more successful when magic users attempt them.
Blademaster:
New skills:
Counterattack: Grants a chance to return a portion of an opponent's attack back at them. Counterattacks are favorable to win in PvP draws.
Assassin:
Removed the Last Breath passive
New passives:
Annwn Subterfuge: It is easier to apply status effects to your opponents. Additionally, status effects given to your opponent will last longer.
New skills:
Counterattack II: Grants a great chance to return a portion of an opponent's attack back at them. Counterattacks are favorable to win in PvP draws.
Anubis:
New skillset: Flame VI, Spark VI, Tremor VI, Frost VI, Lacunus II
Other changes:
The new "Call of..." skills will work most effectively with Valhallan classes
Hybrid classes such as the faction god classes and Valhallan classes now have their Attack and Magic stats equalized
Defeated World Raid Bosses now extra random item and material rewards